DBS GameDev Con

Today and tomorrow (13th and 14th September) sees the DBS GameDev Con taking place at *SCAPE in Singapore.

DBS (Development Bank of Singapore) in partnership with Singapore University of Technology and Design (SUTD) Game Lab, the DBS GameDev Con, will bring together over 20 industry experts to provide insights and advice on what an aspiring game developer needs to know to embark on a career in games.

In addition to the talks, the event will host a recruitment section, where attendees can meet staff from companies such as Koei Tecmo, Cloudzen and more to submit resumes or simply find out more about potential job opportunities.  You can find all the information here.

The details:

Date:13 – 14 September 2018
Time:10am – 6pm
Location:*SCAPE
2 Orchard Link
Singapore 237978
Tickets:S$8/day (DBS/POSB Cardmembers)
S$10/day (Public)

GamerToken

GamerToken has announced that it is joining the Enterprise Ethereum Alliance (EEA). As a member of the EEA, GamerToken will collaborate with industry leaders in pursuit of ethereum-based enterprise technology best practices, open standards and open-source reference architectures.

GamerToken is an ERC20-compatible Ethereum-based utility token that will enable digital asset exchange on a universal marketplace and significantly improve in-game security, transparency, and cost of transactions. The use of the ERC-721 token standard allows the marketplace to be used with unique, non-fungible digital assets, giving gamers true ownership and increased security over their in-game items, independent from pre-existing in-game economies.

The EEA’s industry-focused, member-driven working groups are each tasked with creating and delivering specific advancements to the development and use of Ethereum-based technologies. Together, the EEA and GamerToken will be working with traditional game developers on solving the educational and technical challenges of deploying and using Ethereum technology such as non-fungible assets in the gaming industry.

“We are proud to become a member of the new EEA gaming work group. With the network built by the EEA we aim to explore new ways of utilizing the underlying technology and participate in cross-industry collaborations to create new opportunities.” – CEO of GamerToken Jens Knauber.

The EEA is an industry-supported, not-for-profit, established to build, promote and support Ethereum-based technology practices and standards. The EEA is helping to evolve Ethereum into an enterprise-grade technology, providing research and development in a range of areas. The EEA is also investigating hybrid architectures that span both permissioned and public Ethereum networks as well as industry-specific application layer working groups.

Through collaboration, GamerToken and other EEA members hope to facilitate the type of groundbreaking change and mass adoption that would be unachievable in individual corporate silos.

Further information about the GamerToken token sale and registration process can be found here, and information about the project can be found on the GamerToken Medium blog as well as their website.

IKINEMA Demos at Tokyo Game Show

IKINEMAthe world leader in real-time whole body solving animation technologies will demoing at this years Tokyo Game Show.

Showcasing IKINEMA RunTime, the company’s sought after animation middleware is integrated by top game studios to achieve high fidelity organic animation and empower their teams with smarter processes, plus accelerated development time to deliver more engaging games, demanded by players today. Prominent clients include Capcom, Microsoft Studios, NCSOFT, Snail Games, Softstar Entertainment, Square Enix, Sumo Digital, and Supermassive Games.

Driving continuous improvements, the RunTime middleware has seen recent advancements to bring a fully generic system and easier workflows, boosting speed and driving down cost for developers of Unreal Engine, custom game engines, and now for the highly popular Unity game engine.

Ahmed Elhasairi, IKINEMA Technical Director has this to say: “RunTime has been hugely successful for studios who create games in Unreal Engine – by opening the door to those who create using Unity as well as accessible to custom game engines will mean every developer can enjoy the same advantages that RunTime offers. With RT middleware in animation pipelines, it lightens the effort and workload for artists and developers – ultimately reducing heavy costs to studio budgets, because production timeframes become faster and streamlined with exceptional realism for character motion and response to world environments in gameplay.”

If you are attending the Tokyo Game Show this year, you can find the IKINEMA booth at: 4-N07, Business Solution Area.

The Golden Joystick Awards

Gamers get ready – the ever popular Golden Joystick Awards will return this November for the 36th time, to celebrate everything that makes gaming great! Known as the ‘People’s Gaming Awards’, last year saw millions of votes cast globally, with hundreds of games battling it out to be the very best. This year will see the return of the hotly contested ‘Still Playing Award’, ‘Ultimate Game of the Year’ and ‘Most Wanted Game’, and updated categories ‘Best Competitive Game’ and ‘Best Cooperative Game’. It’s all there for the taking, with the world’s gaming public deciding who goes home a winner.

Key dates to remember:

  • The Golden Joystick Award categories and shortlist will be announced on Friday 21st September, with public voting commencing that night.
  • The public vote closes on Thursday 25th October.
  • The Awards take place on Friday 16th November at London’s Bloomsbury Big Top, the entire event will also be livestreamed.

Dan Dawkins, Global Editor-In-Chief, GamesRadar+ commented. “We’re working hard to make sure this is the best Golden Joysticks yet, with new and revamped categories designed to ensure that players have a chance to celebrate the games they loved most in 2018.”

Nantworks and Daybreak Game Company Partnership

NantWorks, a diversified holding company has made a strategic investment in Daybreak Game Company, a leading developer and publisher of multiplayer online games. In connection with the investment, NantWorks has obtained a controlling interest in a new joint venture with Daybreak, NantG Mobile, LLC, which has been formed to develop and publish mobile versions of Daybreak’s current games – H1Z1 and EverQuest – and to build and publish video games across all platforms. They will also setup and run esports leagues across all of their published games.

Dr. Patrick Soon-Shiong, CEO and Chairman of NantWorks and Owner and Executive Chairman of the Los Angeles Times, will join Daybreak’s board of directors had this to say:

“I am delighted that our software capabilities at NantWorks, together with the creative expertise and infrastructure at NantStudio – which includes our low latency fiber network, will help accelerate the development of the platform at Daybreak, a company with history dating back to its origins as Sony Online Entertainment. Their achievements in the development of gaming technology have contributed greatly to this emerging field of virtual sports and we view this medium as an important media engagement engine.”

NantWorks is currently planning construction of an LA Times Center adjacent to the new Los Angeles Times headquarters in El Segundo. The LA Times Center will include an event space, LA Times production studio and e-sports arenas with fiber inter-connectivity at a global scale. The LA Times Center will serve as a convening hub for the community and a venue where NantG Mobile will establish esports leagues for multiple game titles, starting with Z1 Battle Royale, a revitalized PC-based version of H1Z1: Battle Royale.

The Author

GameStart Asia

GameStart Asia

The GameStart team of geeky gamers share thoughts on the latest games, trends and news.

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