One of the biggest games to hit PCs (and console soon) this year, PlayerUnknown’s Battlegrounds has been gathering momentum day to day. The world has taken to the battle royale shooter, and its simple to understand, hard to master gameplay has garnered fans everywhere.

Thankfully, PUBG fans in the region have even more cause for joy, because the next time you are fighting for that awesome chicken dinner, you can do so at GameStart 2017’s PlayerUnknown’s Battlegrounds Tournament held in partnership with the PlayerUnknown’s Battlegrounds Singapore community and supported by developers Bluehole Studio Inc.!

RSVP to the Facebook Event

It does not matter if you are a Solo, Duo, or Squad player, spots are available for all to take part in the tournament.  Even more important, attractive prizes will be up for grabs from our wonderful sponsors, including NVIDIA, SecretLab, and HyperX!

Here are the community streamers that will be playing on the main stage for the Solo Event at GameStart 2017 on October 15, alongside the other competitors that will be playing online as well! Stick around if you are watching live, we might be opening a round or two for the audience to take part in with a HyperX Headset up for grabs!

Wait no longer, the chicken dinner could be yours at GameStart 2017!


Squad –
Duo –
Solo –

Tournament Prizes

  • Solo Champion
    • 1 x Secretlab Throne V2 Gaming Chair
  • Duo Champions
    • 2 x HyperX Headsets
  • Squad Champions
    • 4 x Secretlab Limited Edition Kits
    • 4 x Secretlab Essential Mousepads
    • 4 x Secretlab Leather Coasters
    • 4 x Secretlab Velour Back Pillows (No Strap)
    Best video submission for NVIDIA Shadowplay wins 1 x NVIDIA GTX 1060 3GB Graphics Card
    (Open to both tournament participants and to the public. More details will be published separately.)
Tournament Schedule
  • 6th Oct 2017 (Fri night) till 7th Oct 2017 (Sat early morning)
    • 2030 – 2200 hrs: Solo Qualifier 1
    • 2230 – 0000 hrs: Duo Qualifier 1
    • 0030 – 0200 hrs: Squad Qualifier 1
  • 7th Oct 2017 (Sat night) till 8th Oct 2017 (Sun early morning)
    • 1930 – 2100 hrs: Solo Qualifier 2
    • 2130 – 2300 hrs: Duo Qualifier 2
    • 2330 – 0100 hrs: Squad Qualifier 2
  • 15th Oct 2017 (Sun)
    • 1100 – 1230 hrs: Squad Grand Final
    • 1300 – 1430 hrs: Duo Grand Final
    • 1800 – 2000 hrs: Solo Grand Final

All dates and times are in Singapore time, SGT (UTC+8).

Event dates and/or timings are subject to change due to unforeseen circumstances. The organisers will strive to inform the affected participants at the earliest opportunity.

Tournament Format
  • Each player/team is only required to play in one Qualifier per event (Solo/Duo/Squad).
    • Each player/team will be automatically allocated into either Qualifier 1 or
    • Any requests for a change of session for an allocated Qualifier will be subject to availability.
  • Solo Event
    • 10 invited streamers will be automatically qualified for the Grand Final and will be playing online from the on-site venue at GameStart.
    • The remaining 90 slots in the Grand Final will be made up of online qualifiers, playing online.
      • Qualifier 1: Top 45 players will qualify for the Grand Final
      • Qualifier 2: Top 45 players will qualify for the Grand Final
  • Duo Event
    • All 50 duos in the Grand Final will be open to online qualifiers, playing online.
      • Qualifier 1: Top 25 duos will qualify for the Grand Final
      • Qualifier 2: Top 25 duos will qualify for the Grand Final
  • Squad Event
    • All 25 squads in the Grand Final will be open to online qualifiers, playing online.
      • Qualifier 1: Top 12 squads will qualify for the Grand Final
      • Qualifier 2: Top 12 squads will qualify for the Grand Final
      • Wildcard: The 13th-placed squads from Qualifier 1 and 2 with the higher Overall Points (Win Points + Kill Points) will qualify for the Grand Final. In the event of a tie, the tie-breaking clauses will be in effect [refer to “Scoring System”] to determine which team qualifies.
  • Apart from the 10 invited streamers for the Solo Grand Final, all participants will be playing online from their own premises for both the Qualifiers and Grand Final.
  • In the event of insufficient registrants:
    • The Qualifiers may go ahead with less than the maximum number of players/teams. In which case, due diligence will be made to ensure that both Qualifiers have roughly an equal number of players/teams. One or both Qualifiers may also be scrapped, the latter meaning that the players/teams are automatically put through to the Grand Final.
    • One or more events (Solo/Duo/Squad) may be scrapped, and its associated prizes removed or reallocated to another event.
  • Game Settings
    • All default
    • First round: TPP
    • Second round: FPP
    • SEA server region, with AS server as a secondary backup
  • Disconnections/Crashes
    • Players/teams have to inform admins/game marshals on Discord of any disconnections/crashes before the Lobby Timer is up to facilitate a round restart. Failure to do so will mean that the disconnected player(s) would have to rejoin the server and continue on from there.
    • There will be no round restarts for any disconnections/crashes that happen once the Lobby Timer is up.
    • The maximum number of restarts is 2.
    • In the event of a server crash before the end of the round, the round would have to be replayed in its entirety and any Win Points/Kill Points accumulated during that particular round would be discarded.
Scoring System

Win Points Distribution (per round)

Kill Points Distribution (per round)

  • >30 kills per round: no additional points. Kill points are capped at 600 per round.
  • Each Qualifier and Grand Final will be decided in 2 rounds:
    • TPP round
    • FPP round
  • The combined Overall Points (Win Points + Kill Points) for both rounds will be tallied and players/teams will be ranked accordingly.
  • Tie-breaker (if there are 2 or more players/teams tied on the same Overall Points):
    • Average/total time alive will not be taken into consideration
    • The player/team with more round wins (#1 placing) would be placed ahead, else
    • The team with more Win Points would be placed ahead, else
    • A single Playoff Round (FPP) in the form of a “deathmatch” will be played out involving all tied parties:
      • The game will remain on default settings.
      • Playoff location will be at “School” (boundaries are defined by the fence surrounding it). Should the location be too far from the path of the plane (>2km), the round will be restarted.
      • All players are to remain within the boundaries from the point of touching down in their parachutes (regardless of the location of the Playzone circle), or they will automatically be deemed to have lost the Playoff Round.
      • The last surviving team/player will be considered the winner of the tie-breaker (Kill Points do not matter).
General Rules

All players are to adhere to the Rules of Conduct as published on the official PUBG website, or risk disqualification. These include, at time of writing:

  • Do not use any discriminatory language, including but not limited to any language regarding ethnicity, nationality, race, gender, religion, sexual preference or personal beliefs.
  • Do not use extremely foul language, including but not limited to excessive profanity or language that is graphically sexual, grotesque, or violent.
  • Do not make threats of real-world violence or other intended harm to other players or our employees.
  • Do not harass, stalk, or purposely do things to make someone else feel uncomfortable or threatened.
  • Do not share personal information about yourself or other individuals.
  • Do not engage in, request, arrange, or offer illegal activities or materials.
  • Do not impersonate other individuals.
  • Do not spam, be it in text or voip.
  • Do not cheat: do not use third party programs, macros, client-side hacks, edited game files or anything else that may give you an unfair advantage in the game. This includes promoting or posting links to websites that provide or promote cheats or hacks.
  • Do not team: teaming is defined as two or more players in the same match working together in a larger group than is intended for the selected game mode.
  • Do not team kill: there is no excuse for non-accidental team kills. If your teammate is breaking these rules, report them to us instead.
  • Do not stream snipe: this is a form of cheating and you will be banned if you do it.
  • Do not exploit bugs or glitches: If you find a bug or a glitch in the game that provides an unfair advantage, let us know about it instead of using the exploit for your own benefit.
  • Do not share your account: your account is for your use and your use alone. Do not grant access to your account to anyone else, and do not access anyone else’s account, even with their permission.
  • All players must record or stream the entirety of their gameplay rounds.
    • Streams must be set to a delay of 180 seconds.
    • Stream VODs should be made available on request.
    • If streaming is not possible, you must record your gameplay with any other software available (e.g. NVIDIA ShadowPlay, FRAPS, OBS, etc.).
    • Players/teams unable to produce their recorded footage to an admin/game marshal for a reference check will be disqualified.
  • Players found to have stream sniped or knowingly utilising game information given by chat participants on stream will be disqualified.
  • Players who encounter a glitch (e.g. buildings not loading in and hence able to walk/drive through buildings i.e. noclip) must leave and rejoin the current game session immediately as an attempt to rectify the problem.
    • The affected player is not allowed to:
      • Loot, use any weapon/punch, get into vehicles, revive teammates etc.
      • Communicate information of any enemies/vehicle spawns/loot spawns, etc. and their locations.
      • Continue playing the round until the issue is resolved by any means, even if it requires multiple rejoins.
    • The affected player may keep attempting to rejoin the game session until his in-game character is eliminated, or if the round ends.
  • Players are strongly advised to screenshot all end-of-round screens and scoreboards.
  • Tournament passwords are not to be leaked to non-participants.
  • Match fixing to intentionally propel another participant to a higher position is not allowed.
  • Any involved parties found guilty of breaking any rule will be removed from the tournament and may be barred from future events/tournaments.
  • These rules are non-exhaustive. The organisers reserve the right to add, remove or amend these rules at any point of time, or act on its sole discretion for the best interests of the community and event.
Registration Terms and Conditions
  • Players/teams are reminded that the Registration T&Cs as accepted during registration are also in effect. For reference, these are:
    • Your details will be used solely for the organisers to contact you and not for any other marketing purposes. Any information collected from our users will not be sold, shared, or rented to others in ways different from originally intended.
    • Registration is on a first-come-first-serve basis. Confirmation emails will be sent out to successful registrants after registration is closed. Individuals/teams may be placed on a waiting list, and will be notified as such. Rejected applicants may or may not be contacted.
    • Registrations that are incomplete or furnished with inaccurate details will not be accepted. Partial squad/duo registrations will not be considered. Reasons for rejected applications may or may not be communicated.
    • In the event of a no-show, the organisers reserve the right to replace you/your team’s slot with another available individual/team.
    • Please contact us via email should you require any change in submitted registration information, including change of personnel. Any such change request should be made at least 24 hours before your designated Qualifier. Beyond that, substitutions will not be allowed. Players found to be smurfing will be disqualified. No appeals will be entertained.
    • While there is no restriction on the nationality/locality of registrants, in the case of an overwhelming response, participation may be limited to only Singaporeans/Permanent Residents, or limited to a specific country or region. As such, entry of your Singapore NRIC/FIN number (if applicable) during registration is highly recommended.
    • Participants must be able to understand and converse in English, which is the language the tournament is hosted in. Failure to do so may result in inadvertent rule-breaking and disqualification from the tournament.
    • Participants must be able to collect their prizes in Singapore. If a proxy is sent on their behalf, they must produce a signed letter of authorisation from the winners themselves, and provide sufficient identification.
    • Prizes not collected within a month or a specified deadline will be forfeited and the prize distribution will be pushed back to the next placed individual/team onwards.
    • The organisers reserve all rights to add, remove or change prizes due to unforeseen circumstances. There will be no responsibility held against the organisers for the product/item won in the case of a defect.
    • Event dates and/or timings may be shifted due to unforeseen circumstances.
    • All participants are required to provide a valid SteamID64 and URL that is linked to their PUBG account. PUBG usernames linked to a different Steam user will not be accepted.
    • Steam profiles must be set to public from the time of registration and remain as such until further notice. As this is an online event, any form of VAC/game ban(s) on record would render a player ineligible to participate.
    • Should you have any form of VAC/game ban(s) on record, you may appeal to be eligible. Please submit all relevant evidence such as correspondence with Bluehole/BattlEye as well as information on your VAC/game ban(s). All appeals will be reviewed on a case-by-case basis.
    • These terms are non-exhaustive. The organisers reserve the right to add, remove or amend these terms at any point of time, or act on its sole discretion for the best interests of the community and event.

Please contact should you have any enquiries.

Participants Instructions
  • Successful registrants, as well as those put on the waiting list, will be informed via email.
  • Please ensure that you join the correct Discord server ( and follow all instructions in the #tournament-info text channel to check-in for your event(s).
    • If you are unable to see this channel, you might have not been granted the Tournament Participants role and hence do not have possess its associated permissions. Please contact any of the Discord admins for assistance.
  • Please adhere to all event reporting times and check-in on time. Latecomers will not be entertained.
    • For team events, the remaining members of the team would have to go ahead with the round without its full strength. The late team members may join up for the subsequent round, if any.
    • Players/teams may have their slot given up to others on the waiting list.
  • Please contact should you require any change in submitted registration information, including change of personnel. Any such change request should be made at least 24 hours before your designated Qualifier. Beyond that, substitutions will not be allowed. Players found to be smurfing will be disqualified. No appeals will be entertained.


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GameStart Asia

GameStart Asia

The GameStart team of geeky gamers share thoughts on the latest games, trends and news.

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